package karonte.game.screen {
	import flash.display.Sprite;
	/**
	 * @author Pedro Sánchez Aparicio
	 */
	public class AbstractScreenUi extends Sprite {
		
		public function AbstractScreenUi() {
			
		}
		
		public function $Show( f_onComplete: Function = null ) : void  {
			visible = true;
			if ( f_onComplete ) f_onComplete();
		}
		
		public function $Hide( f_onComplete: Function = null ) : void  {
			visible = true;
			if ( f_onComplete ) f_onComplete();
		}
	}

}